This month has simply flown by! Here is your monthly behind the scenes update on the server's progress.
Project Eternity is pleased to announce the launch of our new website at https://eternity-wow.net. As mentioned in last month's development diary, staff have redesigned the site from the ground up. This has allowed us to include a number of new features, and aditionally, improve the way NPCs are displayed in the armory. An example of some of our new features, can be seen at https://eternity-wow.net/armoury/npc?10662. From here you can see the redesigned NPC page, along with our item tooltip display and spell parser. Next up, we intend to begin work on improving our database features, and start work on the Hardcore Hall of Fame.
One of the issues we've identified has been an inability to get sufficient players to cause battlegrounds and arenas to pop. We've identified a number of potential solutions to this issue and are investigating their feasibility. In the meantime, our developers are recoding battlegrounds to allow them to be cross-faction. This is a large effort, but we're confident it will be available by launch date.
You may have seen a call a few weeks back asking for additional testing staff. We want to avoid mistakes that have been made previously and want to ensure that the server is as bug-free as possible at release. So, with that said, if you're willing to help out for a few minutes each week to do some testing, send me a message and I'll help you get set up on our test realm.
By the time our next Development Diary is published, WoW Classic will have been released. We're interested to see what ripple effects this will have on the private server community, however we don't anticipate it will change our development plans much, if at all.
As always your feedback is welcome. Feel free to message me with your thoughts about what did or didn't work well on other servers, and provide any suggestions or solutions you may have. See you all on the other side of Classic.Posted By Tamosheik, 01/08/2019 development Diary, July 2019
Welcome to the first installation of our development diary. These are intended to take you behind the scenes with the developers, to give you an insight into where we're at, and where we're headed.
WHAT'S IN A NAME
This project was founded on the core concept of making sure there is content after the end of the official content releases. After Wrath, Blizzard took a direction that was widely perceived as negative, and turned the game into something quite different. Many of us who fell in love with the game during Classic, TBC, and Wrath no longer felt like the game offered the same level of challenge or engagement we'd come to enjoy.
This server intends to have a close engagement with players, and provide content after Wrath that more closely matches the "Old-school" WoW feel. This is an ambitious project, but with it comes limitless opportunity and possibilities.
We welcome you to Project Eternity.
Over the last 12 months while The Barrens was running we experimented with a number of website features, some of which worked better than others. We've taken on feedback and Dr. Whitespace, along with our new web developer Naz, have begun re-coding the site from the ground up. While the general layout of the site will be the same, a number of new and refined features will be included upon release. Recent successes have included a brand new parser for item tooltips, new custom forums, and the ability to report bugs directly through the website.
We've all griped about retail scrubs with their heirlooms and free epics and instant leveling and decided that that life isn't for us. It's one of the reasons we're still here. Here at Project Eternity we thought we'd give you the opportunity to prove just how tough you are.
Hardcore mode can be selected from the NPC BJ Blazkowicz (The most hardcore video game character of all time) in your faction's starting area before your character has gained any experience. Hardcore mode will prevent your character from trading with others or using a guild bank. Additionally, if a hardcore character dies it is deleted PERMANENTLY, and its deeds recorded in the Hall of Fame. Additionally, a special reward will be offered to any character that attains level 80 in hardcore mode.
CUSTOM CONTENT SNEAK PEEK (SPOILERS)
The first of our custom classes is the Necromancer. This class will feature all new spells and abilities, and fills a pure support role that hasn't previously been explored by Blizzard. While our custom content won't be released until after the final Wrath patch, our developers have begun work on the class, and already have a playable prototype.
Our team is looking for people passionate about the game who are interested in helping to make the server a success. If you are passionate and would like to help out in any capacity, send Tamosheik#9467 a message here on discord. Coding knowledge is not necessary, and training will be provided if required.
There's not too much to say here other than things are progressing steadily. We have installed our core on a testing server and so far it appears very stable. Stand by for information regarding beta testing for specific content. One thing to note is that due to our custom changes, you will be required to use our client, which will not work with other private servers.
I hope you've enjoyed this first inside look at the server, and are starting to get as hyped as I am about release. The development diary will be released each month, so keep an eye out for the next edition.Posted By Tamosheik, 01/07/2019